Frequently Asked Questions
- I can't run the installer... What do I need?
- How much of the game is procedurally generated?
- How is the game both turn-based and first person?
- What engine is this game using?
- Can I license your engine for my own game?
- Can I help the development of the game at all?
- How can this game be truly infinite? Isn't that mathematically impossible?
- How can I learn how to play the game?
I can't run the installer... What do I need?
You may not be running an up-to-date copy of the Microsoft .NET Framework. You can grab it at this link.
How much of the game is procedurally generated?
Almost all of it! As it currently stands, weapons, items, monster statistics, dungeon maps, cities and towns, forests, countryside, weather and even dialogue is procedurally generated, so you should get a really interesting game experience and always have new places to explore.
How is the game both turn-based and first person?
The gameplay is very similar to the classic first person RPGs of the early to mid nineties, such as the Might & Magic series and Eye of the Beholder. The player stands in a richly detailed, 3D world using all of the latest technology, but movement is done across an invisible grid, meaning that when you take a step, you step forward one meter, and when you turn, you turn 90 degrees at a time. There are, however, moments where you are free to break out of this movement paradigm, such as the freelook option.
What engine is this game using?
Malevolence: The Sword of Ahkranox is built on the Hellfire II engine developed by Alex Norton and is written using a combination of Visual Studio and the DarkGDK kit available from The Game Creators.
Can I license your engine for my own game?
At this time we're not letting other people in on the engine, as we want to see where Malevolence goes first.
Can I help the development of the game at all?
The best way you can help is to jump on the forums and become a part of our amazing community! We absolutely adore hearing from you all and seeing the things you've managed to discover in the game!
How can this game be truly infinite? Isn't that mathematically impossible?
Actually, infinity within computing has been around for a good 40 years. The math we're using is nothing new, but having it working for a video game is a relatively new concept. Some of our favourite games are things like Minecraft, Daggerfall and Freelancer. We just wanted to take it one step further. If you're still skeptical, keep in mind that we have a great many active players all playing around in our infinite world right now!
How can I learn how to play the game?
Our amazing community has put together a series of video guides to help you through the process! You can check them out here!